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The Sniper Rifle
When I grew up playing Counter Strike back in 1999, everybody seemed to fancy using a sniper. Not only were players amazed, they also wanted to be a sniper, just camping out in the de_dust counter terrorist’s sniper’s nest. Yes, we all had our days with counter strike and some of you might still be playing it in the form of CS:GO today. But that’s not what were really here for, so here’s how to maximize your sniper rifle damage in Tom Clancy’s The Division.
First off we start with your sniper rifle. I have a SOCOM M1A here that I got from a challenging mode boss drop. It currently has almost 30,000 base damage, 300 rpm, and 10 bullets in a magazine without the mods. It has the talent of Fierce which gives me 6% increased critical hit chance and Brutal which gives our current headshot damage of 157% an additional 20% damage in making a total of 177% headshot damage. It is only a superior or purple weapon but I’ll show you later how high the damage can actually get.
Now, let’s put on the mods that I have available for use. Let’s not forget to also apply some skin to this beast, albeit not making a difference in damage makes a big difference in how beautiful this sexy beast is.
For the optic, I will use this Mk4 M5A2 scope with 15x zoom which will further increase my headshot damage by 17.50% and also gives me an additional 6% critical hit chance.
For the magazine, I opted to have more bullets with the 102.50% magazine size and Critical hit damage of 33% because It will help with maximizing the 300rpm of M1As in general. The base ammo of 10 in a single magazine for a M1A will become 20. That’s equal to AT LEAST 2 million damage not including the critical hits, skills and talents especially the One is None talent which I will explain later on. If the other trait of the magazine was headshot damage, then it would have been a better option compared to critical hit damage.
Moving on, the under-barrel I will use is the only one I have at the moment which leaves me no choice but to use it. This mod gives me 17% more accuracy leading to a shorter time for the cross-hair to go back to its original state leaving you more chances of hitting that very important headshot damage. The horizontal stability of 40.50% will also help us to control the weapon’s recoil horizontal wise giving me again more chances at hitting the head.
For the muzzle I chose to use this Omega Rifle Suppressor to give me more accuracy meaning less recoil again and just some reduced threat so I can keep shooting heads without the enemies turning on me. Reduced threat is great if you’re in a team because you can just pop your head out of cover permanently and just keep shooting heads because your teammates has the enemies’ attention. Otherwise, if you’re playing alone, you can just grab the turret ability and make it stronger so it will make a convincing distraction.
Just to show you how much the weapon and the mods has given me all the additional damage I could probably have, let’s go into the Character Page. Now, some of you might not even know that some of the stats here are very important for you to know so as to compare the generated damage output you will have with certain drops equipped.
Let’s take a look at our Weapons, so let’s just scroll down on the Character Page for two clicks. The important stats to show you here are the critical hit chance which is very low at 18% but the critical hit damage is very high at 58%. Normally, you would want them at 50/50 but with my experience, 18% is enough for me to crit a number of times during an encounter.
Now, let’s look at the most important stat for maximizing our sniper damage – the headshot damage which is currently at +319%. Now that’s where all our mods have been going into.
You must be saying, you’re not going to hit the enemy in the head all the time but the truth is I can because of the accuracy stat we have been accumulating from our mods earlier. The accuracy stat limits the amount of recoil you get after a shot so the less recoil, the more headshots you can do in the least amount of time. See, now that is where I was going at with all the accuracy and not just focusing on adding to the weapon damage because what’s the use of that damage when you can’t hit your target that much with your sniper rifle.
Now on to the Combat stats, which is a little bit down the bottom of the character page, we look at Enemy Armor Damage. If you have a gear or mod that adds to enemy armor damage, use them. The higher this number the higher your damage will be. I have personally tested this on enemies with helmets and they have reduced damage compared to those not wearing any visible helmets.
Let’s go and choose the talents and abilities we need for maximizing our sniper rifle damage. The first ability we need is First Aid with the Booster Shot mod. This will not only give me an additional increase in damage of 15% from the Booster Shot mod, it will also act as a heal when we need it most.
The next ability I used is Smart Cover with the Trapper mod. This is the biggest damage buff we could possibly imagine at 95.90% or translating into damage would give me 150% more damage and also gives me damage resistance of 12.50%. So again, more survivability for you to live on and shoot more enemies.
Now, you may wonder why I didn’t pick Pulse with the Tactical Scanner mod because not only does it give an increased damage, it also gives you additional critical hit chance and critical hit damage at 16% and 32% respectively.
The reason is this – since you want to maximize damage, you will need more Firearms stat which could lead to a low Stamina resulting in low health. You will need to compensate for the low health by having the First Aid to heal you when you are low on health and having the Smart Cover to reduce damage intake. Sometimes, defense is the best offense.
The Signature Skill we need is of course Tactical Link. This will give me an additional 50% damage buff and 20% more critical hit chance for 12 seconds.
For the talents, the first and most obvious is the very famous One is None giving me a 50% chance of not consuming the bullet we used considering it should be a headshot, which is what we always aim for when using this build.
The next talent is Steady Hands. You need this because you are aiming for headshots and reducing recoil by 25% for 10 seconds is just what you need to wreak havoc with those consistent headshots of yours.
I also have Precision equipped because I have some gear that gives me additional pulse critical hit damage like this Operator Holster I have here. Precision will pulse the target and in goes the damage.
The last talent, Tactical Advance, is a talent which gives you a 2% damage increase per meter covered for 10 seconds. If you would calculate it, a 10 meter change in cover will give you and additional 20% damage which is really huge. The only downside is you have to move from cover to cover which is sometimes good if the enemy elites are getting really aggressive.
As you can see here, the damage just goes way up once I moved from cover to cover.
For the gear, I would advise in using gear that adds to enemy armor damage, pulse critical hit damage bonus, skill haste, first aid heal bonus, critical hit chance, critical hit damage, smart cover damage increase, and also this talent here called Nimble also synergizes with the Tactical Advance talent you have because you will also regain 2% of your health dependent on the number of meters you moved from one cover to another.
Watch the video down below for a more visual presentation.
There are probably a few things I missed but this is definitely one way to maximize your sniper rifle damage. If you know of other ways to maximize your sniper rifle damage, please do leave a comment below.