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Transport Fever – Bring Up The Heat

Transport Fever – A New Kind Of Fever

I have always been fascinated of how streets, roads, and cities were first imagined before they were built. I have always wondered how the engineers/city planners in the past were able to foresee how things would pan out and most of them resulted in very efficient cities. I believe that transportation was in the front of their mind when they were planning cities because without good transportation, the growth and progress of a city is hindered.

Fortunately, I found out about a new game coming up in Fall of 2016. The game is called Transport Fever and is made and modeled from the same developers who made Train Fever. The developers, Urban Games, is a team based in Schaffhausen, Switzerland.

They released a trailer of Transport Fever last April 11, 2016 on YouTube and luckily I was able to view it because I am very intrigued about what the game can offer. So far I am impressed with the in-game footage and hopefully that the gameplay they showed is also going to be the same when the game comes out because if it is, then I am definitely going to buy it.

According to the overview on their website, the game will focus on railroads still just like the company’s first game Train Fever. It’s basically a transport tycoon game where the players start in the year 1850 and build up a transport company from scratch. Your task will be to construct transportation facilities like train stations, airports, and harbors to connect areas and make money to support your growing company.

Two campaigns will be available to start with which includes the European and American side of the story. Transportation is basically an integral part of a growing economy so your job is to create and maintain a smooth flow of transportation throughout the 150 game years.

Features:

  • Two game modes: Endless game and campaign mode
  • Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
  • Intuitive yet powerful railroad and street construction
  • Upgradable train and bus stations, airports and harbors
  • European and American campaign with 10 historical missions each
  • Randomly generated, modifiable terrains with realistic dimensions
  • Fully realized European and American game environments
  • Dynamically simulated urban development and passenger movement
  • Sophisticated economy model and freight simulation
  • Content from more than 150 years of transportation history
  • Realistic vehicle simulation, coloring and aging
  • Physically based graphics, lighting and simulation
  • More than 25 challenging achievements
  • Steam Workshop and extensive modding support

Screenshots

Here are a few screenshots from the alpha version of the game downloaded from their website.

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

Transport Fever

Copyright Transport Fever

The great part about games these days are the support for modding. I am not a modder but I played Cities Skylines and the effect the support for modding has given the game is astounding. It basically gave the players more freedom and creativity in terms of design and definitely in terms of gameplay and this game has extensive modding support so that makes it more exciting.

I wish I could play this game before the release because it would make some great awesome YouTube videos.

Here’s the trailer of Transport Fever down below.

 

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