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XCOM 2 Let’s Play
P.S. Audio will be better in Episode 2, I PROMISE! (The background music is louder than my voice.)
I’m going to start this series of Let’s Play by focusing on my soldiers. I am going to keep track of their names, stats including kills, and equipment. I will also try to make up stories for each soldier and make this Let’s Play more interesting. This is XCOM 2 as told by Notes on Hobbies.
We start off XCOM 2 20 years after the first alien invasion/XCOM Enemy Unknown. It seems that the aliens are still on Earth and have moulded themselves into mankind, brainwashing them into thinking that they are here to help. They called themselves, ADVENT.
If you played the tutorial, you will be immersed into the unfolding of the story and what fate the “Commander” had in the end of the first XCOM. Apparently, the commander was experimented upon and was implanted with a chip.
The first mission in the tutorial is where “Central” and his team extract you from a chamber that’s keeping you alive. This chamber has kept you ageless in the past 20 years.
After the rescue, you are revived in the lab where you meet Dr. Richard Tygan, Chief Science Officer, and he talks about finding a device implanted directly in the Commander’s occipital lobe. Dr. Tygan also mentions that he previously worked with ADVENT.
The first option you are given is to research Alien Biotech. This mainly focuses on the chip that they took out from your head.
The next thing they teach you is promoting your soldiers. Everyone, meet Jane Kelly. She was one of the soldiers instrumental in the retrieval of your body. In my case, when I promoted her, she specialized to become a Ranger.
The Ranger serves as a primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range. She’s the one with the sword!
The first ability that comes with a Ranger is the Slash ability. It lets you attack any enemy within movement range with your sword.
You are then requested to go to the ship’s bridge and are met with the news that a local resistance cell just located a hybrid magnetic power converter that your local engineer, Chief Lily Shen, has been pushing you to find.
The device was tracked to a nearby ADVENT convoy and the resistance attempted to take it down. This converter, if brought back in one piece, is an essential piece of equipment to get the headquarters up and running again giving the aliens a “real war” for a change.
A default squad has been prepped and ready for you in the hangar. Your first squad members are Rookie Guillaume Thomas from Canada, Rookie Krzysztof Wrobel from Poland, Rookie Faize Dioppe from Nigeria, and Squaddie Jane Kelly from Ireland.
The squad is then transported to the Wilderness of New India where surprisingly there is snow. When you arrive you are faced with the task of retrieving the power converter in just 7 turns. This is highly likely due to the battle that has been going before between the resistance cell and ADVENT. And also, there’s a bomb that’s about to go off unless you hack the detonator and disarm it.
Let’s Play Operation Empty Saga
In this tutorial mission, the game teaches you to try to maintain concealment as much as possible and to position your soldiers in overwatch before revealing yourself so as to have the advantage when they move.
I followed the advised tactic and waited for my soldiers to be in concealment before shooting the first alien. I had some fun as well as frustrations because apparently, slashing someone with a sword in close range (beside them) with an 88% chance of hitting can actually still yield a miss, twice even.
Anyway, I was able to hack and disarm the detonator choosing one of the rewards which is Resistance Broadcast. This reward will give me an income from the current region increased by 25. After disarming the bomb and retrieving the power generator, I killed all the remaining aliens and prepared for extraction.
In all the excitement of killing the aliens, I forgot to pick-up one of the drops from the mission. Thankfully, none of my soldiers were killed or injured.
After Mission Report
In this mission, I recovered the Power Converter in 8 turns. I killed 7/7 aliens and was rated FLAWLESS. My Successful shot percentage was at 83.33%, an average damage per attack of 3.82, an average 0.88 enemies killed per turn, and average cover bonus of only 33.75%.
The soldier who dealt the most damage was Squaddie Jane Kelly while Krzystof Wrobel made the most attacks, was most under fire, and was moved furthest.
After landing back to base, you are given the option promote your soldiers. From Rookie to Squaddie Guillaume Thomas of Canada became a Grenadier.
A Grenadier serves as demolition experts, they provide heavy ordnance delivery whenever and wherever we need it. Their primary role is to deal large amounts of damage to enemy forces with their cannon and grenade launcher.
His first ability as a squaddie is automatically the Launch Grenade ability. The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.
Squaddie Guillaume Thomas, Canada is proud of you.
From Rookie to Squaddie Krzysztof Wrobel of Poland became a Sharpshooter. A sharpshooter engages enemy targets with pinpoint accuracy from extreme range. They’re also trained in pistol marksmanship for the occasional close encounter.
His first ability as a squaddie is Squadsight. This ability lets the sniper target enemies within squadmate’s sight, provided there is line of sight to the target.
Squaddie Krzysztof Wrobel, Poland congratulates you on your promotion.
Rookie Faize Dioppe of Nigeria was also promoted to Squaddie and became a Specialist. A specialist operates some of the most advanced equipment and they deploy robotic drones on the battlefield that can be outfitted for combat or field medic duty. The Specialist class utilizes a remote-controlled airborne drone called a GREMLIN to provide team support as well as objective and enemy control.
Squaddie Faize Dioppe, Nigeria celebrates your promotion.
After promoting your soldiers, you are then shown an After Action Report showing you the item you retrieved – the ADVENT Power Converter. It also showed that a loot was taken as well which is the Advanced Laser Sight. The Advanced Laser Sight increases critical hit chance by +10%, improving even further with proximity to target.
Artifacts such as an ADVENT Trooper Corpse, ADVENT Officer Corpse, and a Sectoid Corpse were also obtained.
Dr. Tygan also mentions that he has made some interesting discovery about the implant and wants to talk to me about it. That and more will be on my second chapter of Notes on Hobbies’ XCOM 2.
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